The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Poor: very low income. compared to many. He usually does not or cannot own property. His home is usually of lesser quality, sometimes due to uncaring landlords who may also be the Poor person's employer.
Guardian(s): This person or creature become the character's guardian(s). This is due to the parents being absent or the character was orphaned at a young age.
When you become an adult you learn to used a weapon (of your choice) appropriate for your culture and social standing. (work with your DM to determine details)