Gnome Events



You spent some time amougst other races as a boy (Learn a language of your choice, DM's discretion)

🎲 1 : πŸ“‘Gnome Events (from: Grimley)

The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country

🎲 3 : πŸ“‘101c Heritage (from: Grimley)

Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.


Wealthy: These people are rich. They own large estates, have many servants, plush furnishings and large holdings of land. They usually make their money from real estate, merchant trading and gouging poorer people.

🎲 96 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 2 : πŸ“‘104 Birth Legitimacy (from: Grimley)

One Parent: You were raised by a single parent due to the other being absent or having died.

🎲 9 : πŸ“‘104b Family Head (from: Grimley)

Civil Strife! Conflict broke out during your youth causing social upheaval, your family was involved in the conflict (Work with your DM to detirmine your families involvement)

🎲 1 : πŸ“‘208 Childhood Events (from: Grimley)

Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.


I'm a hopeless romantic, always searching for that 'special someone'.

🎲 28 : πŸ“‘520 Personality Traits (from: Grimley)

I bluntly say what other people are hinting or hiding.

🎲 104 : πŸ“‘520b Personality Traits (from: Grimley)

I turn tail and run when things go bad.

🎲 17 : πŸ“‘521 Character Flaws (from: Grimley)



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