The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are considered barbarians and have a dynamic social structure, a highly educated society with a keen sense of propriety and law and order. In a sense, they are pre-Civilized, but not yet developed to the point where a central power is needed.
Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.
Trials of Youth: During your childhood you underwent a coming of age event that greatly impacted your life. (Work with your DM to detirmine what this event is)
Rivalry: A rival to you or your family cause upheaval forcing you to relocate possibly to a far distant land. (Work with your DM to detirmine the details)