During your youth your forest home is ravaged by monsters. No friends or loved ones are killed, but it will be centuries before the woodlands are restored to normal.
The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
No significant societal gains, either technological, sociological or artistic are being made, or have been made in recent memory. Your culture has remained essentially as it is for generations. Rulers tend to emphasise maintaining the status quo.
Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.
Rebel: During your youth you ran away from your home for a time. (Work with your DM to determine what happened in your time away) Did you return or have you travelled the lands since leaving as a child?
Pickpocket: During your adolescence your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.