The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Wealthy: These people are rich. They own large estates, have many servants, plush furnishings and large holdings of land. They usually make their money from real estate, merchant trading and gouging poorer people.
Civil Strife! Conflict broke out during your youth causing social upheaval, your family was involved in the conflict (Work with your DM to detirmine your families involvement)
Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)
During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.