Halfling Events (Y)



in your youth you spent time in the woods and learned about plants and their various uses

🎲 9 : πŸ“‘Halfling Events (Y) (from: Grimley)

The character is a member of a racial minority within his nation.

🎲 12 : πŸ“‘101c Heritage (from: Grimley)

No significant societal gains, either technological, sociological or artistic are being made, or have been made in recent memory. Your culture has remained essentially as it is for generations. Rulers tend to emphasise maintaining the status quo.


Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.

🎲 24 : πŸ“‘Background Generator (from: Grimley)

Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.

🎲 10 : πŸ“‘104 Birth Legitimacy (from: Grimley)

Two Parents: (if illegitimate, parents not married). You grew up with both parents in your early childhood.

🎲 3 : πŸ“‘104b Family Head (from: Grimley)

Skilled: During your youth you learnt a skill from a parent/guardian or friend. (Pick one skill to become proficient in)

🎲 6 : πŸ“‘208 Childhood Events (from: Grimley)

Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)


In adult life you gain a rival who seeks to undo your character, they will attempt to hinder your efforts until they get what they want. (work with your DM to determine details)


Flattery is my preferred trick for getting what I want.

🎲 12 : πŸ“‘520 Personality Traits (from: Grimley)

I have a joke for every occasion, especially occasions where humor is inappropriate.


If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.

🎲 15 : πŸ“‘521 Character Flaws (from: Grimley)



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