As a boy you stumbles upon a tumbledown mansion in a wood. The ruin contains lost lore, treasure, and a wondrous wine cellar. Upon leaving the ruin, you can't find your way back, and none believe your stories.
Your people are past the peak of their prime. Social & economical decay has begun to set in. The government seems to have become self-perpetuating and careless to the people's needs. Previously common civil liberties and services are disappearing.
Well-to-Do: These are the upper end of the middle or merchant class in Barbarian and Civilized cultures. They typically own larger homes, have a household servant (a cook and/or a maid), have private transportation, and sometimes travel abroad.
Civil Strife! Conflict broke out during your youth causing social upheaval, your family was involved in the conflict (Work with your DM to detirmine your families involvement)
Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)
During your early adulthood you saved someone's life. This person becomes your companion. (work with your DM to determine details) Roll 1d10 on a 9-10 your companion falls in love with you.