Results for Halfling Events (Y)
As a boy you stumbles upon a tumbledown mansion in a wood. The ruin contains lost lore, treasure, and a wondrous wine cellar. Upon leaving the ruin, you can't find your way back, and none believe your stories.
The chracters recent ancestry and current nation of residence are the same. Howeverm the character has strong ethnic ties to and takes great pride in his more distant ancestors country of origin.
Your people are developing and improving themselves technologically, socially and morally. Usually, this culture is on its way up from Barbarism, rulers may favor some type of popular representation, and the people have much faith for the future.
Wealthy: These people are rich. They own large estates, have many servants, plush furnishings and large holdings of land. They usually make their money from real estate, merchant trading and gouging poorer people.
Legitimate: Your birth was a result of union between your father and mother, binding you in blood to your fathers family.
Aunt and/or Uncle: You were raised by the brother/sister of one or more of your parents, due to your parents being absent or having died.
Pickpocket: During your youth your family fell on hard times forcing you to turn to petty theft and other criminal activities involving you with criminal organisations.
Martial training: In adolescence you trained with the weapons of your people and learnt how to use them proficiently (work with your DM to determine details)
In adulthood you have an encounter with an unusual person, who as far as you can tell, has no home or family. You offer to help in anyway you can. After accepting your hospitality the stranger vanishes leaving a note "Your kindness will be remembered".
Yes, and its a...
Faction. A factional enemy could be a religous order, a merchants guild, an order of assasins, or an order of holy knights. It is a enemy that may have agents and spies taht act of their behalf. Could be on the run, part of a rival faction, or want to join