The families hospitality is strained by strange visitors who spend the night telling tall tales of mystery and adventure before leaving at dawn, but when they go, they leave a strange gift. behind (Roll on the PHB trinkets table)
The character's cultural ties are to his current nation of residence. While the character's ancestors may have come from another land, he has no strong emotional, physical or cultural ties to another country
Your culture is marked by rapid growth, development and expansion. New ideas and technologies are being discovered and exploited. But access to power resides in the hands of a few powerful nobles or warlords your culture is experiencing a golden age.
Destitute: These people are considered the dregs of society. They own no property, and may have no fixed home. Some perform no real work and are often unemployable. Others are in bond to a master and live at his whim.
Wild carnivorous beasts invade the character's camp. During the attack, the character finds that he has the innate ability to command wild beasts (not monsters) to do his will (so long as it does not seriously risk the animals' lives).
While foraging or hunting for food, you have an encounter with a trapped predatory beast. Instead of slaying it, you free it. The freed beast disappears. Later, you are trapped by a falling log. The same beast reappears, aiding and freeing you.
Social. A social enemy might be a personal rival, an idealogy, or a cultural trait. Its an enemy tied to interactions with others, they may have trouble fitting in, be a social outcast, not identify with their culture, or be wanted but their own kind.